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News & Roadmaps

Current Work...

With the new world generator up and running, focus is going to be on cities and towns. However, because Generation 2 is all about integration across generators, this generation's city/town generator will be built with the world generator in mind. The plan is to make the stand-alone city/town generator in a way that allows very easy integration, so that zooming in within the world generator will end up making cities and towns appear. Moreover, the key algorithm to road growth is also going to be tested, possibly even while the generator is being made, as a way to generate anything following logical paths in any generator. In the immediate case, that would be things like animal paths to lakes, or river paths down mountains and through landscapes.

Meanwhile, some early effort is being put into upgrading the open chat and turning it into a very small discussion forum for procedural generation as it relates to the generators in here, specifically. This will include personal accounts where people can show off the results of their use of the generators. This requires the world generator and any others being made to be a lot more stable first, though!

A more complete roadmap, with several future planned components, will be implemented later, possibly not until Generation3.

Jan. 22., 2026: Lots of stuff, late update...

In my haste to get the generators working, I completely forgot to update this place! The dungeon generator is working and looking nice, a somewhat unstable afventure generator is up, and I just uploaded the new house generator! More than that, though, there is now a full book generator prototype, the bedrock for the full book project!

Dec. 25., 2025: Town generator, and very early unfinished dungeons...

The town generator did not turn out as desired, but it works and the many flaws and hurdles continue to be a learning experience. I will do better next time (I hope). Dungeons are in a VERY early state, but maybe someone will enjoy the maze-like proto-dungeons, or even use them for something!

Dec. 2., 2025: Generation 2 website and world generator.

A new website, more compatible with cell phones, among other things, has obviously been implemented. It is in the early experimental stage, but should work fully. It launches with the first new generator, being the fully rewritten world generator, which allows zooming on both terrain maps and political maps. It is already set up for integration with world and city/town text description generators, which will however be implemented at a later date.

Nov. 25., 2025: Faction and page creator uploaded!

The final generator from Generation 1 is now up, and it not only creates somewhat usable faction descriptions, it also creates a full layout for a basic book page! With more work, in Generation 2, this is expected to become the basis of full book creation...

Nov. 21., 2025: Text engine now open to all!

The generator 'engine' I use to create text generators was uploaded, so now YOU can easily make your own generators! Very basic tutorial examples are included, so go mess around with it. Go, go, go!

Nov. 19., 2025: Castles!

I finally got the castle generator working, with aaaalmost no bugs. One more generator and I will be wrapping up the first generation and move on to the second, where things will get a LOT crazier!

Nov. 16., 2025: Caves, forests and swamps.

The cave generator, although very basic, seemed flexible enough to use for more than just caves, so I built a forest generator and swamp generator on its fundamentals. I even tried to do a canyon generator, but it was pushing it too far, still need fractals for that, I fear...

Nov. 15., 2025: Critter (text) generator.

Just a quick test of format for future text generators. Make a bunch of creepy, nasty, even lethal critters to inhabit your fictional world!

Nov. 14., 2025: House generator.

Not my best coding ever, but it works... most of the time. The algorithm used is clunky anyway, so it's just a starting point for future work. Next up is castles and then caves, then probably some text-based ones like monster descriptions, random people, world description, factions, and maybe even a shot at flash fiction vignettes!

Nov. 13., 2025: Open chat added.

Say something. Be nice!

Nov. 12., 2025: First generators uploaded.

The second versions of the world map and town map generators were uploaded, along with the first version of the dungeon generator. They are VERY basic, but they show the concepts. Work continues on other generators, including ones that collect results into one, single PDF. List / roadmap of planned generators to come!

Nov. 1., 2025: Website acquired.

Picked the name, paid some money!